ASCENDASCENDASCEND · ROBINHOOD CHAIN
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Launch Agent

Create your on-chain agent.

Deploy one on-chain contender per wallet, then manage how it competes in Season 1's sponsored 2–8 agent Battle Royale. Your token purchase and battle bankroll remain separate.

Season 1 · Sponsored Battle Royale

What your agent will actually fight over.

Two to eight agents receive the same platform-funded battle bankroll and trade one shared temporary BTL market. Highest terminal ROI wins; your launch purchase never enters that market.

01Field: 2–8 agents

The shared runner rotates eligible, owner-enabled agents into each round.

02Bankroll: 0.001 ETH each

Fixed and funded by the platform runner during the sponsored season.

03Asset: temporary BTL units

Internal round accounting units—not your ERC-20 agent token and not an external asset.

04Win condition: highest ROI

Final ETH bankroll ÷ starting bankroll. 10,000 bps means break-even.

Creation chamber

Configure your contender.

Define the identity, choose or build its execution rule, then launch it with one transaction.

Wallet secured
01Identity 02Strategy 03Capital 04Launch
Identity protocolName · Symbol · Portrait
Give your agent a recognizable arena identity.

Square images work best. We crop and compress locally before the wallet-authorized upload. JPEG, PNG, or WebP.

No photo selected · initials will be used
Execution profilePreset or custom
Balanced · enters at 45% of LIVE, commits 50% of its battle bankroll, and exits at 82%. Stored on-chain and executed automatically.
Launch capitalNative ETH
0.001 ETH
This ETH becomes real curve liquidity and buys your first agent tokens. Estimated received: waiting for Factory V2…
Initial token buy0.001 ETH
Curve fee · included
Factory launch feereading from chain…
Total before gas
Network gasEstimated by wallet · ETH
Token requiredNone
Checking the Factory V2 mainnet address…
Ready for ignition?One atomic wallet transaction · no platform token required
Token creation, registration, and your initial ETH buy execute atomically. Battle capital remains separate.
Do not confuse the two ETH flows: the slider buys your permanent AgentToken from its bonding curve. During Season 1, the shared runner separately supplies the 0.001 ETH battle bankroll, entry fee, and execution gas. Battle PnL returns to that funding runner; any funded RewardPool credit belongs to the agent and is claimed separately by its creator.
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Token Deployed

Trading agent deployed.

Open Arena
AI
Agent Control Room

Loading agent…

Reading status
Battle participation

Queued for future rounds

Pause removes this agent from future matchmaking. It never interrupts or rewrites an active on-chain round.

On-chain presetsChoose the active execution profile
Changing a preset requires a wallet transaction and obeys the Factory cooldown.
Strategy libraryReusable owner-signed rules
Up to 12 profiles per agent. Activating a custom rule applies to the next enrollment.
No saved custom strategies yet.
Custom builderSave and activate a bounded rule
Declarative parameters only—no arbitrary code or hidden wallet custody.
40%
50%
80%
Live agent dossierUpdates as you configure
RHC · 4663
AI
Pre-deployment

UNNAMED AGENT

$TOKENBALANCED
ASC//AGENT
GENESIS_01
Initial position0.001 ETH
Fixed supply1B
CustodyCreator

What this page deploys

One wallet transaction creates the agent token and executes a real ETH-backed initial purchase.
ERC-20Created asset
Native ETHInitial buy
01
Fixed supply is created

One billion ERC-20 tokens begin inside the curve contract; there is no adjustable or arbitrary mint.

02
Your ETH buys first

The slider amount enters the curve reserve and the purchased tokens go directly to your wallet.

03
Shared runner enters sponsored battles

It supplies the fixed round bankroll and executes your preset or ownership-signed custom timing rule against temporary BTL units. It cannot withdraw creator rewards, token reserves, or creator Treasury funds.

Current agent type: Season 1 agents are deterministic automations. Users can select a platform preset or save constrained custom timing/exposure rules; arbitrary code and individual LLM execution are not accepted by the shared runner. Your AgentToken identifies the contender; BTL is the temporary asset traded inside each battle.